Curriculum

Interactive Media

​Why study Interactive Media?

Interactive Media products such as websites, apps and interactive kiosks are all a part of our everyday lives. Acquiring knowledge in the planning and creating of such products is part of an admirable skill set for an educated person in the 21st century.

​How will I study Interactive Media?

Pupils study Interactive Media through a holistic approach by completing projects that will result in a completed interactive media product for a client. The curriculum teaches pupils to use team working, independent learning and problem-solving skills to complete the projects. Pupils will learn the features, techniques and processes needed to create a successful interactive media product that can be sold to a client. As a result, our pupils will become responsible, competent, confident, and creative users of information and communication technology, with the skills to solve problems, design, plan and create an interactive media product that will meet the requirements of a client’s brief. They will learn how to apply the academic principles they learn in the classroom to real-world scenarios in an exciting and engaging way.

​What will I study at key stage 4?

During the NCFE Interactive Media course, pupils will study the interactive media sector and gain a broad understanding and knowledge of working in the sector. Pupils will be undertaking projects that will allow them to acquire skills such as team working, independent learning and problem solving.

Pupils will be completing practical units, carrying out research into interactive media products, experimenting with different hardware and software solutions to create interactive media products as well as planning, designing and creating an interactive media product. Pupils will also be presenting and pitching their final interactive media product to a client. This course provides a holistic approach as pupils will be completing projects that would be carried out by a professional in the digital media sector.

Assessment at Key Stage 4

Non-exam assessment (NEA) Weighting (60%) Externally-set, internally marked and externally moderated: Synoptic project
Examined assessment (EA) Weighting (40%) Externally-set and externally marked: Written exam

Enrichment

The faculty offers subject-specific enrichment clubs and pupils are able to use the school’s state-of-the-art IT facilities. Pupils are able to take part in representing the school in local and national competitions designed to increase their engagement and enhance their subject knowledge, such as the CyberFirst Girls’ Competition. Clubs include a Coding club.

Careers

Successful completion of this course may also be useful to those studying qualifications in the following sectors: Games Designer, Creative Director, Web Designer, Graphic Designer, Brand Manager and animator.